﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Ether;
using Ether.Libs;
using Firefly.Libs;
using Ether.Mapping;
using Jitter;

namespace Ether
{
    public sealed class TestStructure : Structure
    {
        //Fields

        //Construct
        public TestStructure(LevelMap parent, World parentWorld)
            : base(parent, parentWorld, "assets/structures/building", "art/structures/building")
        {

        }
          
        //Methods
        public override void UpdateStructure(Input input, GameTime time)
        {

        }

    }
}
